Effect and sound design is stunning. This game is predestinated for 3D. On this shot the frame is only half as full as it really gets after defeating a boss.
I really like this motive as it shows some good lighting, shadows and, if you look closely, VERY subtle light reflection shading on the far right side of the wall. I appreciate that nothing is really overused in this game regarding visuals. In addition, bricks don’t stand out too much saying “look, we can use […]
It took a while until I realised this game has a photo mode. After a few minutes fiddling with it you can snap some shots pretty easily. To take this one I’ve beaten a guy and pressed the photo mode button again and again to get the very right animation from both characters. I also […]
It is actually really hard to do some great shots in Ryse: Son of Rome. I got this one completeley unintentional although it may look different. When doing finishers in-game the FOV is fixed. The camera is sometimes fixed, too but often you can rotate it. While rotating the camera at this scene I hit […]
Workplace and home of Flight Lieutenant Jeff “Joker” Moreau. All post-processing effects were deactivated. No bloom, no vignetting nor colour gradient. Plain graphics how they look without being over-visualised. To download this screenshot in its original size (15360px x 8640px, expect long loading time) click here.
This one shows off pretty good the amazing shapes of Rage’s landscapes. While the sky looks beautiful with its sun shining through the clouds it delivers some sort of hope. This transmits a nice contrast to spare vegetation, the rusted car and bones in the foreground. The background with its rock formations looks like hand-drawn […]
Here we see a typical setting with Joel and Ellie being together. It’s one of the few scenes that aren’t gritty. The atmosphere is quite relaxing but you see clearly that there is something on Ellie’s mind. So while on game-design level it’s a relaxing mood, it’s totally different on character level. I try not […]
I really like how TLoU handles obtaining a new weapon. It’s not that exaggerated like receiving an item in any Zelda game but you get the feeling of getting something special, something you like to hold on to. Tomb Raider (2013) uses the same presentation. To download this screenshot in its original size (1920px x […]